Autodesk公司在Siggraph 2006展览会上发布了3ds max 9 和 Maya 8 。
Autodesk has chosen SIGGRAPH2006 to release new versions of both 3ds Max and Maya. The double announcement was made today at the Autodesk User Group Meeting at the opening day of SIGGRAPH2006 in a balmy Boston. With the merging of Alias and Autodesk earlier this year, this meeting has become the one place where 3D artists and animators have gathered to hear the best, latest and most spectacular news about their popular products. They were not disappointed.
3ds Max 9
max9会有 32bits 跟 64 bits两种版本,安装片会有这两种版本,看使用者想要用那一版
其中的64 bits版是以Windows XP Pro x64 为平台(想当然尔,之后的vista应该是兼容的)
max9内建mental Ray 3.5,GI跟sss材质的控制面版会简化,FG效能增加;网络算图的控件会增加,并且没有CPU的数量限制
二次光照系统方面mental Ray跟Radiosity的设定可以切换
增加Car Paint(汽车烤漆材质),Shaders for architecture(建筑相关材质),Physical Sky(真实天空) Physical Sun(真实阳光)
一般的max对象也可以像cs那样,用layer的方式编辑动画!!!(这个我期待很久了)
Biped的手指跟脚趾现在是独立设key了(之前是手臂到手指;大腿到脚趾视为同一个群组,有经验的人就知道我再说什么了)
现在可以像编辑bones那样,在track view里面用Bezier线性去调整biped(希望这次是真的做到,这点前几版就说可以,结果是半调子)
viewport(窗口)的效能增加(这点有看到网络上讨论,说是真的大幅改进,不是宣传广告!)
Hair And Fur 接口精简,编辑头发跟物理运算都整合到max的窗口里了(不用在开新窗口编辑发型了)
hair And Fur 在scaline下就可以计算折射与反射
Power Booleans内建Cloth效能改进 可以在窗口中实时碰撞(其实现在就可以了…)
Reactor改进效能 强化Rigid Bodies的计算
X-Ref 强化对biped的动作关联(这点要看到实体才知道,目前max8就已经可以关联)
坏消息是对应max6,7,8的plugin通通上不去,script倒是相容
max9将会在7/31的siggraph 2006展出
64位版的最低要求是1G的RAM 建议装到4G
Highlights
Achieve stunning results in less time with Autodesk® 3ds Max® 9 software. Accelerate your creative workflow and increase your pipeline efficiency with enhanced animation and rendering tools. 3ds Max leverages the latest technology advancements, such as 64-bit workstations, to help you work with ever-increasing amounts of data and more complex scenes.
Autodesk 3ds Max 9 provides dramatic improvements in display performance and complexity management required by next generation production pipelines along with significant rendering enhancements for architectural customers. From the greatly expanded boundaries of the first-ever 64-bit release of 3ds Max to the newly integrated hair-styling interface, 3ds Max artists have more options, more performance and more flexibility than ever before.
Key New Features and Enhancements:
64-bit Release for Windows
3ds Max 9 marks the first full release of 3ds Max with both 32-bit (Windows®) and 64-bit (Windows) executables. It allows you to address considerably more memory than you could in the past, allowing you to handle larger and more complex scenes than ever before.
(max分为32和64两个版本,可以选择安装,64位版将带来无与伦比的速度与效率,处理上百万的poly不再是梦想)
Easily Render Realistic Scenes
mental ray® 3.5 software adds powerful rendering functionality to 3ds Max 9. Create photorealistic skies based on the position of the sun with Physical Sun and Sky mental ray shader. New Architectural and Design shaders make it easier for designers and architects to create effects such as blurred reflections, frosted glass, and glossy car paint. The ability to create bump mapping on glossiness only and to simulate round corners and soft edges makes objects appear even more natural and true to life.
(在新的mr3.5版中集成了现实光照系统--阳光系统,并增加了车漆材质和mr建筑类材质,看过演示后感觉真的是非常强悍,而且使用方便,极大的增强了max的制作效率)
mental ray 3.5 Core
mental ray 3.5 adds a simplified user interface for working with Final Gather. It also has a unified indirect lighting model that provides consistent results when switching between different 3ds Max radiosity modes.
(最新mr3.5渲染系统,gi和fg速度飞快,增加了很多设置选项和shader)
Performance Optimizations
Core performance enhancements have been made to 3ds Max 9 to maximize your productivity and accelerate your creative workflow. For example, enjoy greater viewport interactivity when working with dense meshes and switch between high-res and low-res bitmap proxies to allow for better interaction.
(max视图优化有了质的飞跃,可以打开zb级别的模型进行实时编辑和雕刻了,希望粒子系统也能有相同的速度)
Layered Animation
The ability to place animation into separate layers allows you to easily tweak dense and complex animations. Layers can be turned on or off to evaluate an animation, can blend new keys with existing motion, and allow for a full range of adjustments without having to modify the key frames of the animated object.
(革命啊,层动画不再仅仅只针对cs角色,任何物体都能以层的方式来调节动画了,期待)
Character Animation Workflow Improvements
Craft and refine your character animation more easily with numerous enhancements to Biped. For example, you can now move keys past each other and work in negative frames. This saves numerous steps when tweaking a Biped animation and is particularly useful when trying to reverse an animation, since one can now negatively scale an animation range.
(cs角色工作流程的改进,cs骨骼可以随心所欲的象bone一样调节编辑了)
Pro Booleans
Pro Booleans is a new tool for modeling with Boolean operations allowing you to quickly and easily model inorganic shapes—useful for prototyping geometry, creating game level layout designs, and complex architectural elements. Merge, intersect, subtract, or add meshes to create rich and complex objects. Pro Booleans re-evaluates the topology to remove bad triangles, allowing you to create higher quality meshes with fewer small edges and skinny triangles.
(强大的布尔运算引擎,不再多说了)
Hair and Cloth Improvements
Easily work with Cloth and Hair in 3ds Max 9. Create, manipulate, and style hair directly in the viewports using standard navigation and selection tools. As of 3ds Max 9, you can cinch waistlines, shorten hems, and tailor clothing in the stack without the need to edit the original pattern to make clothes fit.
(毛发的改进激动人心,梳理起来真是种享受,动力学从演示上看也完美的解决了碰撞问题,cloth方面增加了很多使用的计算方式,调节起来也是非常快捷)
XRef Object Enhancements
Many enhancements have been made to XRefs in 3ds Max 9. You can now reference scene geometry, materials, and controllers and can maintain dependencies between XRef’d items. The XRef system’s new dependency handling lets you preview object relationships in both merge and XRef operations, providing more control over how external objects are used.
(参考物体功能更新,团队协作更加流畅)
Enhanced FBX Support
The Autodesk® FBX® 3D authoring and interchange format allows you to exchange assets between 3D applications. Enhancements in FBX include improvements to mesh compatibility, pixel accuracy when transferring assets and data between 3ds Max and Maya® software.
(fbx格式可以无缝支持了,精确的导入maya和mb的动画成为可能)
Display Support for DirectX and CG Shaders
Support for all DirectX® shaders and performance enhancements have been made for 3ds Max 9. You can now load cgfx files into the DX material and have them displayed in the viewport.
(视图中支持实时dx效果,可以实现cgfx编程的shader,游戏开发更加方便)
总的来说max的更新给能带来的印象就是快快快,整个工作流程更加的集成化,为制作高效率高质量的项目带来了有利的保障。
[此贴子已经被作者于2006-10-10 6:33:16编辑过]